Array of unsigned bytes (clients and other softwares may
interpret the bytes as signed due to limitations of the
programming language).
The tag is usually used by Minecraft's worlds to store
blocks' ids and metas.
If a signed byte is needed a cast operation can be done.
Array of unsigned bytes (clients and other softwares may interpret the bytes as signed due to limitations of the programming language). The tag is usually used by Minecraft's worlds to store blocks' ids and metas.
If a signed byte is needed a cast operation can be done.